![]() ![]() HEALTH only partially protects against damage, however, HEALTH increase is linked to SLOW (!!!) execution of 1st skill (or, in other words, ult). Let me state clearly: many young players misunderstand difference between ARMOR and HEALTH: they are inclined to think that HEALTH is what they need to develop early, but they are wrong. It seems to me that vulnerability of your team is related to poor amount of armor. ![]()
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